Description

The passersby need eggs for energy! Deliver as many eggs as you can!

This was my first game jam alone, and my first time developing on Godot.

Everything was made by me from scratch, except for the music and the font (and the engine, duh).

Credits and instructions

Music: Chattotata by Potwi (https://www.discoseum.com/)

Font: OtsutomeFont Version 3.13 (https://font.sleepcows.com/)

Controls: Drag and drop eggs on the right passersby by holding and releasing Left Click.

Rules: Too many passersby gone without an egg, and it's Game Over!

P.S. If you keep getting Rank C, don't fret! The game reaches its maximum difficulty before even hitting it. To get better, it's all about practice, and most important of all: remaining calm!

Link to the custom HTML5 launcher template used

Changelog

Version 1.1 (2023.05.08)

  • Refactor code in preparation for v2.0
    • This makes the game slightly more reactive
  • Add "Invalid" rank for non-valid scores
  • Change a couple sprite resources very slightly
  • Change OtsutomeFont to Version 3.13
  • Change credits to be more clear
  • Fix egg sticking to mouse in some situations
  • Fix egg not being called out upon exiting the screen
  • Fix rank conditions being offset by +10 points
  • Fix passersby being behind the grass layer near the top
  • Fix Bubble_heart not found warning on Linux build

Version 1.0 (2023.05.02)

  • Initial Jam release
  • Uses OtsutomeFont Version 3.12

Download

Download
Easter_Panic_v1.1_win.zip 37 MB
Download
Easter_Panic_v1.1_linux.zip 38 MB
Download
Easter_Panic_v1.0_win.zip 37 MB
Download
Easter_Panic_v1.0_linux.zip 38 MB

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